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Gideros wwait for input
Gideros wwait for input















In this point you will need to store your game assets (images, music, sounds, fonts) in some specific folder.įor this purpose the following folders within Files are created:

gideros wwait for input

You could change it for another you want. You will check from Gideros documentation for Application Class to answer to the previous question:Īpplication:setKeepAwake keeps runnning your game when there is no touches for some period of time.Īpplication:setOrientation sets the orientation of your game: PORTRAIT or LANDSCAPE.Īpplication:setBackgroundColor sets the background color of your game in hexadecimal, by default 0xffffff is the white color. The following lines have been added to the beginning: application:setKeepAwake(true)Īpplication:setOrientation(Application.PORTRAIT) The a file is the entry point for your game.

  • Input tab: behaviour of mouse and touch events.
  • Window tab: scale mode (recommended letterbox), logical dimensions, window size, orientation (Portrait or Landscape) and FPS (30 or 60).
  • Settings tab: current version of the game, build version, retina display and autorotation.
  • The first step is to configure the game in the Gideros Studio editor.Ĭlick on the right button of the mouse to open Gideros project properties window where you will choose your game name:Īdditionally the following properties can be set from this window:

    #Gideros wwait for input how to#

    This article will explain how to create a common Gideros Project Template for all your Indie games developed using the amazing Gideros Studio.

    gideros wwait for input

    Gideros Project Template for your Indie games















    Gideros wwait for input