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And it's a shame that when enemies show up it feels less so. It looks and feels great to boost around a stage through the air, or on the sand with it kicking up behind the feet of your mech.
DAEMON X MACHINA CHARACTERS PRO
I played on a Pro Controller, and very rarely in handheld mode, which ensured the controls felt comfortable. Although, it's clear this game isn't intended to be played on default Jo圜on, as evidenced by HORI releasing a Daemon X Machina Jo圜on Pro peripheral for this game to be played on the move. Boosting around the stage, flying, shooting enemies, using your weapons, all of it feels a bit awkward at first, but once you master the controls it feels perfectly natural. Once in battle, that strong sense of style hits you once again. These are the most annoying and superfluous characters I've come across in a long time, and if you manage to find any of them endearing, I'd love to find out how that came about. The pieces of dialogue you listen to feel disconnected from anything else, and although these characters fight alongside you in their own mechs, you feel zero connection, almost like they are simply hovering voices that come and go while you focus on combat. The characters that appear are eccentric in that typical anime fashion but they are just not interesting. It's nice that they took the step to record English voices for everything, but the dialogue halts the pacing and is never very interesting. It comes out of nowhere, suddenly you must listen to minutes upon minutes of dialogue.
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Most missions come with a more-than-healthy dose of dialogue between characters that just appear and disappear as you take on missions.
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You can select missions from a control panel in the Hangar, and once one is selected, away you go. You'll quickly find yourself in the Hangar, where you can take on missions and alter your mech, and then the game truly begins. You play as a brand new mech pilot and can create your own character.
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